wt Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Wt::ApplicationToplevel application class
Wt::Application::Condition
Wt::Application::Exception
Wt::AudioImplementations e.g. NullAudio, SDLMixer etc
Wt::Audio::Channel
Wt::Audio::ChunkAudio::Chunk base abstract class
Wt::Audio::Event
Wt::Audio::FadingType
Wt::Audio::Music
Wt::Audio::MusicType
Wt::BaseFactory< BT >
Wt::Box
Wt::BoxLayout
Wt::BoxLayoutItemValue
Wt::BoxLayoutIterator
Wt::Brush
Wt::ButtonButton Class
Wt::ButtonGroup
Wt::Cascade
Wt::CascadeLayout
Wt::CascadeLayoutItemValue
Wt::CascadeLayoutIterator
Wt::ChildEvent
Wt::CloseEvent
Wt::ColorUsing 8-bits per red, green, blue, and alpha channels
Wt::Color::Map
Wt::CustomEvent
Wt::Dialog
Wt::Display
Wt::Enum< CHILD >Typesafe enumaration like class
Wt::Enum< CHILD >::Member
Wt::Enum< CHILD >::Var
Wt::Event
Wt::Factory< BT, ST >
Wt::FlagMapMaps the flags of the underlying system to ours
Wt::FocusData
Wt::FocusEvent
Wt::Font
Wt::Frame
Wt::Grid
Wt::GridLayout
Wt::GridLayout::CellSpan
Wt::GridLayoutIterator
Wt::HBox
Wt::HBoxLayout
Wt::HideEvent
Wt::HSpacer
Wt::InputEvent
Wt::KeyEvent
Wt::LabelDisplay a text or pixmap message on screen
Wt::LayoutHandles the layout of widgets
Wt::LayoutHintEvent
Wt::LayoutItemAll layoutItems should inherit from this. It's their interface
Wt::LayoutItemCompound< ValueType >
Wt::LayoutIterator
Wt::LayoutIteratorInterface
Wt::LayoutStdContainer< Container >
Wt::LayoutStdContainerIterator< Container >
Wt::Matrix< T >
Wt::Matrix< T >::const_iterator
Wt::Matrix< T >::iterator
Wt::MatrixLayoutItemValue
Wt::MouseEvent
Wt::MoveEvent
Wt::NullAudio
Wt::NullAudio::Channel
Wt::NullAudio::Chunk
Wt::NullClass
Wt::NullLayoutIterator
Wt::Object
Wt::PainterClass that allows drawing graphics primitives onto a Pixmap
Wt::PaintEvent
Wt::Pen
Wt::Pixmap
Wt::PixmapOf< SDLPixmap >Used as a base for the Pixmap and the Display
Wt::PointClass to handle x,y - points on the screen
Wt::PushButtonPushButton Class
Wt::RectRectangle class. Has corners, fill, etc
Wt::RegionRegion specifies a 'working area' of the screen
Wt::ResizeEvent
Wt::RootWindow
Wt::SDLColor
Wt::SDLDisplayInterface to the underlying SDL_VideoSurface
Wt::SDLEvent
Wt::SDLInputUseful for transforming SDL events to normal Event
Wt::SDLMixerWrapper class around the audio mixer
Wt::SDLMixer::Channel
Wt::SDLMixer::ChunkSDLMixer::Chunk implementation class
Wt::SDLMixer::Music
Wt::SDLPalette
Wt::SDLPixelFormat
Wt::SDLRect
Wt::SDLSurface
Wt::SDLTimer
Wt::SDLTimer::Event
Wt::ShowEvent
signal1
signal2
trackable
Wt::Signal01< R, ARG1 >
Wt::Signal012< R, ARG1, ARG2 >
Wt::Signal012M< R, ARG1, ARG2, M >
Wt::Singleton< DERIVED >
Wt::Singleton< DERIVED >::Exception
Wt::Size
Wt::SizePolicy
Wt::Sound
Wt::Spacer
list
vector
Wt::TimeA time class to escape SDL's 2^32 ms epoch limitations
Wt::TimerTimer handles known events that must happen (fairly) regularly
Wt::TimerEvent
Wt::ToggleButtonToggleButton Class
Wt::Trace
Wt::VBox
Wt::VBoxLayout
Wt::VSpacer
Wt::W
Wt::WheelEvent
Wt::Widget
Wt::Window
Wt::Window::Frame
Wt::WVar< VARTYPE, PARENT >Read only
Wt::WVar< VARTYPE, PARENT >::WrappedParent
Wt::WVar< VARTYPE, WVarBase< int >::RW >Read write specialization
Wt::WVarBase< VARTYPE >Watched variable avoids the need for get/set methods
Wt::WVarBase< VARTYPE >::BlockerMarshaler
Wt::WVarBase< VARTYPE >::OverideValue
Wt::WVarBase< VARTYPE >::OverriderMarshaler to override all values but the last
Wt::WVarBase< VARTYPE >::RW

Generated Fri Jul 28 19:22:37 2006.
Copyright © 1998-2003 by the respective authors.

This document is licensed under the terms of the GNU Free Documentation License and may be freely distributed under the conditions given by this license.