alpha() const | Wt::SDLColor | [inline] |
blend(const SDLColor &old_color, int old_factor, const SDLColor &new_color, int new_factor, int new_alpha_factor=Transparent, int old_alpha_factor=Opaque) | Wt::SDLColor | [inline, static] |
blue() const | Wt::SDLColor | [inline] |
calcBlendFactors(int factor, int &new_factor, int &old_factor) | Wt::SDLColor | [inline, static] |
Color() | Wt::Color | [inline] |
Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha=Opaque) | Wt::Color | [inline] |
Color(const SDLColor &color) | Wt::Color | [inline] |
Color(const std::string &name) | Wt::Color | |
Color(const char *name) | Wt::Color | |
createColorFromRGBString(const std::string &rgb) | Wt::Color | [protected, static] |
equals(const SDLColor &other) const | Wt::SDLColor | [inline] |
green() const | Wt::SDLColor | [inline] |
map | Wt::Color | [static] |
Opaque enum value | Wt::SDLColor | |
operator const SDL_Color &() const | Wt::SDLColor | [inline] |
operator SDL_Color &() | Wt::SDLColor | [inline] |
operator!=(const SDLColor &other) const | Wt::SDLColor | [inline] |
operator=(const SDL_Color &color) | Wt::SDLColor | [inline] |
operator==(const SDLColor &other) const | Wt::SDLColor | [inline] |
red() const | Wt::SDLColor | [inline] |
SDLColor() | Wt::SDLColor | [inline] |
SDLColor(int red, int green, int blue, int alpha=Opaque) | Wt::SDLColor | [inline] |
SDLColor(const SDL_Color &color) | Wt::SDLColor | [inline] |
setAlpha(int alpha) | Wt::SDLColor | [inline] |
setBlue(int blue) | Wt::SDLColor | [inline] |
setColor(int red, int green, int blue, int alpha) | Wt::SDLColor | [inline] |
setGreen(int green) | Wt::SDLColor | [inline] |
setRed(int red) | Wt::SDLColor | [inline] |
Transparent enum value | Wt::SDLColor |
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