#include <audio.h>
Inheritance diagram for Wt::NullAudio::Channel:


Public Member Functions | |
| virtual void | play (Audio::Chunk &, int duration=-1) |
| virtual void | fadeIn (Audio::Chunk &, int, int duration=-1) |
| virtual Audio::Chunk * | chunk () const |
| virtual void | setVolume (int) |
| virtual void | fadeOut (int ms) |
| virtual void | pause () |
| pause channel | |
| virtual void | resume () |
| resume channel | |
| virtual void | stop (int ms=0) |
| stop channel | |
| virtual bool | playing () const |
| virtual bool | paused () const |
| virtual int | fading () const |
Public Attributes | |
| Signal01< void, Channel * > | finished |
| WVar< int > | loops |
Protected Member Functions | |
| Channel (int id=0) | |
Private Attributes | |
| Audio::Chunk * | chunk_p |
Friends | |
| class | Audio |
| class | NullAudio |
Definition at line 285 of file audio.h.
| Wt::NullAudio::Channel::Channel | ( | int | id = 0 |
) | [protected] |
| Audio::Chunk * Wt::NullAudio::Channel::chunk | ( | ) | const [virtual] |
| void Wt::NullAudio::Channel::fadeIn | ( | Audio::Chunk & | , | |
| int | , | |||
| int | duration = -1 | |||
| ) | [virtual] |
Reimplemented from Wt::Audio::Channel.
Definition at line 370 of file audio.cpp.
References chunk(), chunk_p, Wt::Audio::onChannelFinish(), and trace.
00370 { 00371 trace("audio", "NullAudio::Channel::fadeIn()\n"); 00372 chunk_p = &chunk; 00373 onChannelFinish(0); 00374 }
Here is the call graph for this function:

| void Wt::Audio::Channel::fadeOut | ( | int | ms | ) | [virtual, inherited] |
| int Wt::Audio::Channel::fading | ( | ) | const [virtual, inherited] |
| void Wt::Audio::Channel::pause | ( | ) | [virtual, inherited] |
| bool Wt::Audio::Channel::paused | ( | ) | const [virtual, inherited] |
| void Wt::NullAudio::Channel::play | ( | Audio::Chunk & | , | |
| int | duration = -1 | |||
| ) | [virtual] |
Reimplemented from Wt::Audio::Channel.
Definition at line 364 of file audio.cpp.
References chunk(), chunk_p, Wt::Audio::onChannelFinish(), and trace.
00364 { 00365 trace("audio", "NullAudio::Channel::play()\n"); 00366 chunk_p = &chunk; 00367 onChannelFinish(0); 00368 }
Here is the call graph for this function:

| bool Wt::Audio::Channel::playing | ( | ) | const [virtual, inherited] |
| void Wt::Audio::Channel::resume | ( | ) | [virtual, inherited] |
| void Wt::Audio::Channel::setVolume | ( | int | ) | [virtual, inherited] |
| void Wt::Audio::Channel::stop | ( | int | ms = 0 |
) | [virtual, inherited] |
friend class Audio [friend] |
Audio::Chunk* Wt::NullAudio::Channel::chunk_p [private] |
Signal01<void, Channel *> Wt::Audio::Channel::finished [inherited] |
WVar<int> Wt::Audio::Channel::loops [inherited] |
Definition at line 152 of file audio.h.
Referenced by Wt::SDLMixer::Channel::fadeIn(), and Wt::SDLMixer::Channel::play().
This document is licensed under the terms of the GNU Free Documentation License and may be freely distributed under the conditions given by this license.