#include <audio.h>
Inherits Wt::Audio.
Public Member Functions | |
virtual Audio::Chunk * | loadChunk (const std::string &) const |
virtual void | playMusic (Music &) |
virtual void | fadeInMusic (Music &, int ms) |
~NullAudio () | |
Static Public Attributes | |
static Factory< Audio, NullAudio > | factory |
Protected Member Functions | |
NullAudio () | |
Static Protected Member Functions | |
static Audio * | load () |
try to load the instance | |
Friends | |
class | Singleton< Audio > |
Classes | |
class | Channel |
class | Chunk |
Wt::NullAudio::~NullAudio | ( | ) |
Wt::NullAudio::NullAudio | ( | ) | [protected] |
void Wt::NullAudio::fadeInMusic | ( | Music & | , | |
int | ms | |||
) | [virtual] |
Audio * Wt::NullAudio::load | ( | ) | [static, protected] |
try to load the instance
if it fails return NULL if it succeeds must return the newly created object
Reimplemented from Wt::Audio.
Audio::Chunk * Wt::NullAudio::loadChunk | ( | const std::string & | ) | const [virtual] |
Reimplemented from Wt::Audio.
void Wt::NullAudio::playMusic | ( | Music & | ) | [virtual] |
Factory< Audio, NullAudio > Wt::NullAudio::factory [static] |
Reimplemented from Wt::Audio.
This document is licensed under the terms of the GNU Free Documentation License and may be freely distributed under the conditions given by this license.